Dead Zone

Type: TA Map
World: Metal

Created by: AndrewAce3158

Requirements: CC, v3.1 patch

Players: 2, 4
Map Size: 24 x 24
Memory: 32MB
File Size: 2.44MB
Start Positions: 10

--General
Dead Zone is similar to Metal Isles. Each player starts off in a corner on a metal island. The islands are surrounded by defensive walls. Inside the walls is an elevated platform where you can build your base.

--Resources
Each island has two steamvents and lots of reclaimable buildings. The steamvents are from the Archipelago features so that only one geo can be built per vent. Wind speed stays around 10. Metal is 1.1 and moho metal is 9.4. Tidal strength is 12.

--Strategy
Multiplayer strategies will probably be the same as on metal isles. Build a heap of air defense, build a massive army of aircraft, then slaughter your opponent. Simple. Long range plasma cannons can not reach neighbouring islands.

--Artificial Intelligence
Attacks against the AI are very effective if you don't leave them too long. Initially your main defensive need will be against air attacks and hover attacks. Later on you'll need long range defense to defend against ships. If they attack before you have ship defense you're a gonna.

--Tools Used
• TAEB - main map construction
• Notepad - AI creation, fine tuning OTA settings
• HPI View/Pack - AI insertion

ReadMe last modified: 6/5/01
For a more up-to-date ReadMe visit:
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